Mýr is an interactive experience that takes the player 10.000 years back in time, to the Stone Age of Scandinavia. As the spirit of the marsh you manipulate the fog and mud, shaping the expedition of two hungry hunters.
Lars Frimann - Visual Designer
Mads Frost - Game Designer
Jonathan Hansen - Programmer
Thorbjørn Oskarsson Harders - CG Artist
Mathias Dam Hedelund - Lead Programmer
Patrick Højstrøm - CG Artist
Malte Hølledig - Level Designer
Troels Dion Jensen - Animator
Peter Hørdum Jæger - Technical Artist
Angela Clara Manna - Project Manager
Tilemachos-Dimitrios Pantazis - Programmer
Kristian Riis - Audio Designer
William Wagner Tarding - Art Director
Agnes Trier - Game Directo
Emil Villumsen - Programmer
You Wu - Programmer
Itai Yavin - Programmer