The Bleeding Tree is a roguelike with a unique twist on replayability. Whenever you play, whether you win or lose, you leave behind something to find in a future run.
If you die during a run, your character becomes a ghost that will linger in that level, waiting to help you next time you come through. If you defeat the final boss, your character becomes the final boss.
And in both of these cases, you also leave behind all the powers you have collected along the way, making the ghost and boss just as powerful as you were.
Download and play the game on itch.io!
Jonas Halver, Game Director, Shaders, VFX, Logo design
Mette Moffet, Producer
Jesper Tuan Anh Bui, Art Director
Jacob B. Johannsen, Audio Designer
Melanie Kyhnæb, Narrative Director
Emma Pilkington, QA & UR Manager
Anders Roed Kierkegaard, Lead Game & Level Designer
Michael Tran, Game & Level Design, Combat, Game Feel
Mikki Jordan, Game & Level Design, QA/UR Assistance
Marcus Thorvald Bræstrup, Lead Programmer
Nicklas Parmer Simonsen, Programmer, AI, VFX
Sameer Kamble, Programmer, Motion Matching , VFX
Zaibei Li, Programmer, Motion Matching, Save/Load system
Alexander Gjerdevik Skjøtt, Computer Graphics Artist, Concept Art, Poster art
Michael David Larsen, Computer Graphics Artist, Environmental Assets and Props, Scene dressing
Oliver Lundt, Computer Graphics Artist, Animation, Texturing, Creature and Hard surface modeling
Simon Long Fischer Hansen, Computer Graphics Artist, Creature Animation, Character Modelling, Skinning, Texturing
William Toftegaard, Computer Graphics Artist