A lonely rock sets out for acceptance, but is smashed to bits in the process. Only a squishy core of flesh remains.
Stretch and freely transform your new body to overcome an imposing world. Experiment and find your own favorite shapes to guide Gneiss through this unique deformation platformer.
Catja Agnstoft, Game and Level Designer
Alireza Amini, Game and Level Designer
Frederik Bjørn Blauenfeldt, Sound Designer
Martha Szlachetka Bomholt, Programmer
Victor Selnæs Breum, Game Director
Edvinas Danevičius, Lead Programmer
Clemens Frank, Programmer
Helena Esborn Hejendorf Hansen, CG Artist
Maria Louise Hansen, Art Director
Nicklas Hansen, CG Artist
Sarah Emma Jensen, QA and User Research
Anders Kobberø, Game and Level Designer
Nikolaj Løvig, Programmer
Malte Bødker Madsen, Sound Designer
Henriette Rudkjøbing Moth, CG Artist. Artstation
Nicolas Nigro, CG Artist
Malene Nybo, CG Artist
Jakob Nørholm, QA and User Research
Daniel Lindholm Feveile Petersen, Programmer
Marie Louise Sandal, Producer
Katrine Tranegaard Sigmer, Programmer
Mikkel Svendsen, Lead Game and Level Designer
Mohanad Zeitoun, Programmer