Dadiu Days

On October 7, the mini festival DADIU Days takes flight and delves into everything game related. Through key notes, workshops and discussions, industry spearheads and game developers from every corner of the country gather at The National Film School of Denmark and the Royal Danish Academy to offer crucial insights into how the industry works and operates today.

Since its conception back in 2005, DADIU (The National Academy of Digital, Interactive Entertainment) has strived to bring together educators, the game industry and tomorrow’s game developers in a semester-based program that fosters and furthers game production skills.

With all the adversity currently facing the industry, the DADIU-team has decided to put its money where its mouth is, and opt for a very literal approach to the program's raison d'etre. And so, for the first time ever, a two-day festival called DADIU Days aimed at leveraging fresh insights into what makes to world of gaming go ‘round will take off on October 7. The speakers include several DADIU alumni and other industry heavy-weights from Denmark and beyond.

The program for the two days is split down the middle. One track will run at The National Film School of Denmark while the other track takes place across the street at the Royal Danish Academy.
The conference is for students only, along with delegates from member institutions.

Program:

Monday, October 7

09:00 – 09:30 DADIU Days Launch

Morning coffee and croissants at the National Danish Film School

09:30 – 09:45 Welcome to DADIU Days

Anders Antoft (The National Film School of Denmark)
Thomas Vigild (The Royal Danish Academy)

09:45 – 12:00 Morning Sessions

Track 1, The Royal Danish Academy:

  • Tales of a Generalist – Anne-Karina G. Modecir
  • Level Design: Slices of Gameplay – Astrid BZ Madsen

Track 2, The National Film School of Denmark:

  • Designing Player Experience with Sound and Music – Carl Lindegaard
  • Job Strategy for an Artist – Liliia Sitailo
12:00 – 13:00 Lunch
13:00 – 15:15 Afternoon Sessions

Track 1, The Royal Danish Academy:

  • Designing of Void Crew – Daniel Windfeld Schmidt
  • Good design, and how to find it – Ishan Manjrekar

Track 2, The National Film School of Denmark:

Game Entrepreneurship for game start-ups – Camilla Lyngbo Wolden-Ræthinge
Concurrency, a deep dive – Maurizio De Pascale

Tuesday, October 8

09:00 – 09:30 Day 2 Launch

Morning coffee and croissants at The National Film School of Denmark

09:30 – 09:45 Welcome

Thomas Vigild

09:45 – 10:45 Keynote: COCOON's Strange New Worlds

By Erwin Kho

10:45 – 11:00 Break
11:00 – 12:00 Morning Sessions

Track 1, The Royal Danish Academy:

  • How to create meaningful activities: Design lessons from DADIU to Mind Diver – Victor Breum

Track 2, The National Film School of Denmark:

  • How to turn your life into a game – Ida Hartmann
12:00 – 13:00 Lunch
13:00 – 15:15 Afternoon Sessions

Track 1, The Royal Danish Academy:

  • Inverse Mechanics in Game Design: Cosmic Top Secret & The Real Vampires – Trine Laier
  • Intentional Level Design (and making space for laughs)  – Isak Ravn

Track 2, The National Film School of Denmark:

  • Assuring Quality during Development of Games – QA-testers from SYBO
  • Cheat Codes for Creativity – Gus Guerrero
15:15 – 15:30 Day Wrap

For further information, contact

Thomas VigildHead of DADIUtvi@filmskolen.dk

Collaborators: