The Visual Designer is a part of the art team and must develop and produce interface assets in accordance with the artistic direction defined by the Art Director and the lead team. The Visual Designer is responsible for making art assets that communicate the idea and intention of the game and the team’s brand. This includes 2D assets, screens, logos, and art work for presentations and marketing and may include 2D art and animation for cut-scenes. The Visual Designer collaborates with the technical team to make the visual assets work.
Educations that allow you to apply for this role: The Royal Danish Academy and The National Film School of Denmark and Medialogy at Aalborg University in Copenhagen.