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Spilbar 3.0: Press. Press? Press!

Join us for SpilBar 3 where we focus on the relationship between consumers, game developers and game journalists.

Where: Auditorium 1 at IT-University of Copenhagen, Rued Langgaards Vej 7, 2300 København S.
When: Thursday, January 27th – 16:30 – 18:30
Why: Because you know you want to. Because all the cool people will be there. Just because.

SpilBar


Agenda:
16:30 – 16:50 The LEGO Choices  – Jonathan Smith, TT Games (UK)
16:51 – 17:11 So….what´s your story? – Jamin Brophy-Warren, Kill Screen (US)
17:11 – 17:45 Mingling without beer
17:45 – 18:30 Debate and discussion
18:30 – ?  Networking and mingling with beer
19:00 – ? Afterparty at ScrollBar at IT-University of Copenhagen – Pre Nordic Game Jam-night.


The LEGO Choices – Jonathan Smith

The LEGO idea creates a space of infinite possibilities. What choices have the TT Games team made to chart a path through those possibilities? And what have they learned about the choices made by players?

Jonathan Smith reflects on the way in which the LEGO games are encountered through journalism; there are lots of things to say about how TT Games positioned their LEGO games, and some observations about the surrounding discourse based both on his perspectives as a producer and, formerly, a journalist himself.

About Jonathan Smith
(UK)

A former employee of LEGO Company and now Head of Production at TT Games Publishing with games like ‘LEGO’-games like ‘Indiana Jones’, ‘Star Wars’ and ‘Harry Potter’ on his portfolio.
He is also a former game journalist and plays a mean guitar.

So….what´s your story? – Jamin Brophy-Warren
Jamin will first introduce the Kill Screen magazine – how it came to be and why it existed – and then elaborate on the importance of story in games.
How can game designers make better use of narrative to tell stories about their games, rather than just in them?
This is not the story in the games themselves, but rather how developers need to do a better job of explaining the “how” of their games when presenting them to the public and the press.
Rather than describe the “what” of their game does — genre, plot, characters etc – it´s wise to take a step back. Creating an effective origin story for why that game exists can be a powerful tool.

About Jamin Brophy-Warren (US)

President/Editor-in-Chief of Kill Screen. Jamin Brophy-Warren is a writer and speaker as well as the founder of Kill Screen Magazine.  He spent four years at the Wall Street Journal as an arts and entertainment reporter and previously was a music critic for Pitchfork Media.
He’s spoken at MIT, New York University, & Yale and his writing has appeared in the Los Angeles Times, New Yorker, Paris Review, Fast Company, Slate and others.
He graduated from Harvard University in 2004 with a focus on cultural theory and lives in New Haven, Connecticut with his wife Sorcha.

About Kill Screen Magazine
Kill Screen is a videogame arts & culture magazine, website, and retail shop that was  born during a conversation that Jamin Brophy-Warren and Chris Dahlen had with others at the Game Developers Conference in 2009. A reporter for the Wall Street Journal and a columnist for Pitchfork Media and the Onion AV Club, respectively, Jamin and Chris were dismayed by the lack of coverage that videogames received in the mainstream press.

Game creators were woefully invisible and the occasional long format story didn’t capture or reflect the exuberance and color of the videogame interest that they saw every day. Jamin approached Anthony Smyrski, a Philly-based graphic designer whom he had met years earlier in a bookstore in Luxembourg (yes, that happened), to work on the design and the seeds of Kill Screen were planted.Since then Kill Screen has been picked up by publications such as Wired, Ars Technica, New York Observer, New York Times Magazine, & NPR. GQ even called it a “whip-smart summer read.”See www.killscreenmagazine.com or http://www.jaminbrophywarren.com

About SpilBar:
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU and Thomas Vigild from The Danish Game Council (Dansk Spilråd). SpilBar is organized in collaboration with IGDA, Unge Spiludviklere, New Danish Screen and Computerspilzonen.

Denne artikel er publiceret den 16. dec - 2010
Kategori: Seminarer og konferencer, SpilBar
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